SpeculativeEdu

Landscape

An overview of the Speculative Design landscape

The first phase of the SpeculativeEdu project presents a description of the actual situation in Speculative Design education at the European level with an additional view of the practice context—showing examples of the most representative and relevant practices. By studying examples of design curricula, designers’ skills and competences, and by collecting existing educational practices (approaches, methods, tools) and “real life” case studies, project researchers have gained various resources to reflect on and develop new and upgraded educational concepts. This analysis will be the basis of the second phase of the project (working on the textbook, online repository and case-study exhibition).

This page links to all other essays, which also include links to other resources/pages generated in the context of the SpeculativeEdu project.

Essays included in the overview are:

  1. New reflections on speculativity;
  2. SpeculativeEdu survey: first indications;
  3. An overview of contemporary speculative practice;
  4. A fragmented history of speculative practice;
  5. Analysis of existing approaches, methods and tools;
  6. Reflections on criticism of speculative practice.

Other Worlds

The first in a series of historical fragments for Speculative Design by James Auger, Michael Smyth, Ingi Helgason and Julian Hanna.

SpeculativeEdu Survey: first indications

Ingi Helgason sums up early indications from our SpeculativeEdu survey on the Speculative Design education landscape.

Approaches, methods and tools for Speculative Design

A look into Speculative Design approaches, methods and tools and introduction to the building of the online repository by Salvatore Iaconesi.